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Behind the Brand
06AI & Development

Working smarterwith AI.

  • AI Tools
  • Prototyping
  • Judgement
  • Workflow

Value created for the team

Made ideas testable early — the team could react to a working version instead of imagining a description.

Achievement

Shipped three working artefacts inside two weeks: a draft Events Toolkit site, a functioning loyalty mock-up and filmed storyboard reenactments.

My supervisor's feedback named this directly: strong technical capability, strong understanding and application of AI tools, applied effectively to development projects — and, in the same paragraph, a tendency to look for the quickest approach. Both halves are about the same instinct.

Where the technical work actually happened

The development-shaped work of my internship was the Events Toolkit website draft, the loyalty programme mock-up with its group account, points wallet and membership status, and the TikTok storyboard reenactments. These were the projects where I could build something testable quickly instead of describing it — and where being fast to a first version genuinely changed what the team could react to.

Where speed helps and where it does not

  1. 01

    Repetitive work

    Reformatting, restructuring documents, producing variations of a message. Optimise aggressively. Nothing is lost by being fast.

  2. 02

    Exploration

    Generating options to react against. Useful precisely because the output is disposable — the value is in seeing what I disagree with.

  3. 03

    Development and prototyping

    Getting a draft site or a mock system in front of people early. A rough working version produces better feedback than a description of the same idea.

  4. 04

    Analysis

    Support for thinking, not a substitute. A tool can structure a comparison; it cannot know that a rebate would undercut a premium venue's positioning.

  5. 05

    Final decision

    Human. Brand judgement, context, taste, ethics, fact-checking and understanding the customer are the parts I have to own, because they are the parts I would be defending.

Efficiency is a strength until speed becomes the objective.

Reaching an output quickly can hide the fact that the wrong problem was solved efficiently. My development is not to use fewer tools — it is to know which kind of task I am in before I reach for one.

My working rule

  1. Low-complexity / repetitive → optimise
  2. Creative / strategic → generate and challenge, decide myself
  3. High-impact or hard to reverse → slow down

Where this went wrong in practice

In Week 6 I recognised that I had sometimes assumed what was required instead of checking, and parts of my work had to be redone. That is the shadow side of moving fast: the speed was real, but it was applied to my own interpretation of the task rather than the actual one. A few minutes of clarification at the start would have saved considerably more later.

Editing and planning content on a laptop at the office
Most of the thinking happened after the shoot — in the edit, the deck and the draft.

What this shows — The development-led work — the Events Toolkit site, the loyalty mock-up and the storyboard reenactments were all built at this desk in Weeks 6–7.

Evidence from the internship

The specific moments this case study is built on.

  1. Moment 01Week 6 · Events Toolkit draft site

    I completed a draft website for the Events Toolkit and then revised it on feedback, reorganising how information and the restaurant concepts were presented.

    My reaction

    I treated finishing the build as finishing the task.

    What changed

    The first version's job was to reveal what needed to change. I also stopped evaluating it as a school deliverable — the question became whether a real customer comparing venues could use it, not whether every section was complete.

  2. Moment 02Week 6 · Storyboard reenactments

    I filmed reenactments of TikTok storyboard concepts rather than leaving them on paper, and shot original footage for several of them.

    My reaction

    The concepts read well written down, so I expected the filming to be execution.

    What changed

    Filming exposed pacing and angle problems that were invisible in the storyboard. Building a rough version of an idea is the cheapest way to find out whether it survives contact with reality.

  3. Moment 03Week 6 · Asking too late

    I completed whole projects before seeking feedback, then found that assumptions I had made needed unwinding.

    My reaction

    I saw asking questions mid-task as a sign that I had not understood the brief.

    What changed

    Clarifying is how you make sure your understanding matches everyone else's. I now aim to show the storyboard or the structure early, when changing direction is still cheap.

  4. Moment 04Week 7 · Loyalty mock-up

    I built a working mock of the membership system instead of only describing the concept in slides.

    My reaction

    I expected the mock-up to be a presentation aid.

    What changed

    Designing the actual screens forced decisions the concept had let me avoid — what status means, how a reward is redeemed, how two very different venues share one account. Prototyping is a thinking tool, not a communication tool.

The trade-off

Source — Weeks 6–7 reflections and supervisor feedback

What pulled against what

Momentum against accuracy; my confidence with tools against the risk of choosing a tool before understanding the problem.

Why the obvious answer was not enough

Speed compounds whatever direction you are already pointing in. Applied to a misunderstood brief, it produces more wrong work faster — which is exactly what happened in Week 6.

Why I chose this approach

Sort tasks by reversibility and impact before choosing an approach, and use prototyping specifically where a rough version will produce better feedback than a description.

Going deeper

The reframe I took from the criticism

The feedback could be read as 'slow down'. I do not think that is right, and neither is 'use less AI'. The strength — finding faster ways to work — is worth keeping. The correction is diagnostic: name the type of task first. Most work deserves speed. A minority deserves the slower route, and I was not distinguishing between them.

Evidence — Weeks 6–7 reflections and supervisor feedback

What I actually used AI and technical tools to support

Four concrete uses, all recorded in my Week 6–7 reflections. First, building the Events Toolkit draft website — structure, sections and layout produced fast enough that the team could react to a working page instead of a description. Second, the loyalty membership mock-up: generating and iterating the account, points wallet and status screens so the concept could be argued from something visible. Third, drafting and re-drafting variations of customer-facing copy — captions, WhatsApp messages and hashtag sets — where I wanted options to react against rather than a finished line. Fourth, structuring research on how other restaurant groups run loyalty into a comparison I could reason from. In each case the tool produced the first version; the brand judgement, the fact-checking and the final decision stayed mine.

Evidence — Weeks 6–7 reflections

Where a tool must not replace me

Brand judgement, context, taste, ethics, fact-checking, understanding the customer and the final decision. Everything on that list requires knowing what it felt like to sit in the room, which is the one thing the tool does not have.

Evidence — Weeks 6–7 reflections and supervisor feedback

The obvious answer

Use AI and technical tools to do the same work in less time.

What was more complicated

Speed compounds whatever direction you are already pointing in. Applied to a misunderstood brief, it produces more wrong work faster — which is exactly what happened in Week 6.

What I would test nextProposed next test

I would keep a short record of where a tool genuinely removed work versus where it removed thinking, so the judgement becomes evidence rather than instinct.

What I contributed

Made ideas testable early — the team could react to a working version instead of imagining a description.

I built the Events Toolkit draft website, a working mock-up of the proposed loyalty membership system and filmed storyboard reenactments — turning concepts into testable versions the team could react to rather than descriptions they had to imagine.

Proposed next testNot internship work

Decision rules I would carry forward

  • Understanding of a brief is confirmed in writing before work starts, not after a first version exists.

    If I continued — the test

    Send a three-line restatement of the next five briefs and count how many get corrected — that number is the cost of the old habit.

  • Structure and rough drafts are shown at the point where redirection costs minutes, not days.

    If I continued — the test

    Share a wireframe or outline at 20 per cent complete on the next three deliverables and log how much rework each one avoids.

  • Every task is named reversible or high-consequence before deciding how fast to move; reversible work ships and gets corrected.

    If I continued — the test

    Classify a week of tasks in advance, then review which classifications were wrong and why.

Keep the experimentation, and judge every shortcut by one test: does it remove work, or does it remove thinking?